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The Playground is a participatory media artwork that features a co-designed sculpture, interactive projection mapping and public participation.
The Playground was exhibited at Melbourne Knowledge Week 2017 (State Library of Victoria), where we ran a week of play, creative technologies and art activities.
During Melbourne Knowledge Week the public were invited to find sculptural pieces that were hidden around the State Library of Victoria. They brought these pieces to the exhibition space and connected them to The Playground sculpture.
The Playground was also exhibited in the regional Australian town of Ararat where we premiered our unique custom designed movement tracking and projection system. This system was designed using VIVE hardware and Touch Designer software.
During the Ararat exhibition we invited audiences to take textural photos of their city environment. The public uploaded their photos to an online platform. When audiences entered the exhibition area we tracked the small sculptural piece that was in their hand and projected the audience member's own photo onto the piece as they moved around the exhibition area.
We tracked and projected onto small moving objects in 3D space.
The public could also connect their small sculptural piece onto The Playground sculpture. All photos that were uploaded by the public were automatically animated in real time and projected onto the central sculpture.
The Playground seeks to socially and physically engage audiences and to personalise their experiences of art and technology.
Betty Sargeant ~ Original Concept + Creative Director
Justin Dwyer ~ Creative Director
Florian 'Floyd" Mueller ~ Project Advisor
The development of The Playground was supported by:
Creative Victoria through Touring Victoria
Ararat Regional Art Gallery
Exertion Games Lab, Centre for Game Design Research, RMIT University
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